Publications
Portnoy, L. (2019)
Designed to Learn: Solving Problems with Purpose and Passion. ASCD.
Portnoy, L. (2019, October, 8)
What is ‘design thinking’? And why does it belong in classrooms? Washington Post
Portnoy, L. (2019, June, 12). Design thinking: Bridging learning and real-world application. K12 Insight. Retrieved from
https://www.k12insight.com/trusted/design-thinking-bridging-learning-and-real-world-application/
Portnoy, L., & Schrier, K. (2019) Using Games to Support STEM Curiosity, Identify, and Self-Efficacy. The Journal of Games, Society, and Self. 1(1), 66-96. Retrieved from
https://kilthub.cmu.edu/articles/Journal_of_Games_Self_Society_Issue_1/7857578
Portnoy, L., (2019) Biome Builder: Tabletop Games that build STEM knowledge. In K. Schrier (Ed.), Learning, Education & Games: 100 Games to Use in the Classroom (5 pp.). Carnegie Mellon University: ETC Press.
Portnoy, L., & Bernasconi, H. (2019) VR Gets Right to the Heart of Learning from Cells to the Human Body. In K. Schrier (Ed.), Learning, Education & Games: 100 Games to Use in the Classroom (5 pp.). Carnegie Mellon University: ETC Press.
Portnoy, L., & Moore, R. (2019) Learning Games with Bite: How Venomous Marine Snails Fuel Engagement and Inquiry in the Classroom. In K. Schrier (Ed.), Learning, Education & Games: 100 Games to Use in the Classroom (5 pp.). Carnegie Mellon University: ETC Press.
Portnoy, L. (2018, November). Developing the whole child, one collaboration at a time. Getting Smart. Retrieved from
https://www.gettingsmart.com/2018/11/developing-the-whole-child-one-collaboration-at-a-time/
Portnoy, L. (2018, August). How design thinking can help teachers solve real problems and find their voice. EdSurge. Retrieved from
https://www.edsurge.com/news/2018-08-22-how-design-thinking-can-help-teachers-solve-real-problems-and-find-their-voice
Portnoy, L. (2018, April). Design thinking adds “why” to the “what” and “how” of learning. ASCD Express, 3(14). Retrieved from
http://www.ascd.org/ascd-express/vol13/1315-portnoy.aspx
Portnoy, L. (2018, February). Level up your classroom assessments: Are you game? ASCD Express, 3 (12). Retrieved from
http://www.ascd.org/ascd-express/vol13/1312-portnoy.aspx
Portnoy, L. (2018, February). How SAMR and Tech Can Help Teachers Truly Transform Assessment. EdSurge. Retrieved from
https://www.edsurge.com/news/2018-02-01-how-samr-and-tech-can-help-teachers-truly-transform-assessment
Portnoy, L. (2018, February). How Continuous Feedback Fosters Learning. Getting Smart. Retrieved from
http://www.gettingsmart.com/2018/02/how-continuous-feedback-fosters-learning/
Portnoy, L. (2017, June, 30). Love in virtual reality. Digital Culturist. Retrieved from
https://digitalculturist.com/love-in-virtual-reality-cf173a106e92
Portnoy, L.B. & Holford, M. (2017, May 11). Children should be playing more games in the classroom. Here’s why… World Economic Forum . Retrieved from
https://www.weforum.org/agenda/2017/05/children-should-be-playing-more-games-in-the-classroom-here-s-why/
Portnoy, L. (2017, April, 21). Ethics in virtual reality: Do the same rules apply? VU Dream. Retrieved from
http://www.vudream.com/ethics-in-virtual-reality-do-the-same-rules-apply-dr-lindsay-portnoy/
Portnoy, L. (2017, April, 14). Human Motivation in the 4th Industrial Revolution. Digital Culturist. Retrieved from
https://digitalculturist.com/human-motivation-in-the-fourth-industrial-revolution-78e82552030d
Portnoy, L. (2017, April, 4). Embodied cognition and the possibility of virtual reality. Digital Culturist. Retrieved from
https://digitalculturist.com/embodied-cognition-and-the-possibility-of-virtual-reality-ca2ec8fd05ea
Portnoy, L.B. (2015, May 6). The need for feedback. ACERT Hunter College. Retrieved from
http://acert.hunter.cuny.edu/blog/the-need-for-feedback/2015/05/06/
Portnoy, L.B. (2015, April 28). How do you know when you don’t know? ACERT Hunter College. Retrieved from
http://acert.hunter.cuny.edu/blog/how-do-you-know/2015/04/28/
Portnoy, L.B. & Rabinowitz, M. (2014). What’s in a domain: Understanding how students approach questioning in History and Science. Journal of Educational Research and Assessment, 20 (2), 122-145.
Rabinowitz, M., Acevedo, M., Casen, S., Rosengarten, M., Kowalczyk, M., & Portnoy, L.B. (2013). Distinguishing facts from beliefs: Fuzzy Categories. Psychology of Language and Cognition, 17 (3), 233-324.